What the Batter's Eye Tells the Batter's Brain
Terry Bahill
Dave Baldwin
Systems and Industrial Engineering
terry@sie.arizona.edu
http://www.sie.arizona.edu/sysengr/slides/eyeTellsBrain.ppt
http://www.sie.arizona.edu/sysengr/slides/rightHandRules.ppt
© 1998-2006 Bahill
For most pitches in baseball, the pitcher
uses a two-seam grip or a four-seam grip. Pitchers often say that using a two-
or four-seam grip causes the ball to move differently. When explaining baseball
phenomena, we first use principles of Physics, then Physiology and finally
Psychology. OK, Physics first. Most wind tunnel tests have shown little
difference in forces between the two-seam and the four-seam orientation. The
spin that the pitcher puts on the ball causes it to curve.
When a major league baseball pitcher is
asked to describe the flight of one of his pitches, he usually illustrates the
trajectory using his pitching hand, much like a kid or a jet pilot
demonstrating the yaw, pitch and roll of an airplane. The hand used as an
analog in this way is a gestural example of a somatic metaphor. We develop a
sense of space and of the potential of action from the feel of the body as it
interacts with the environment. Like other kinds of analogies, the somatic
metaphor helps a modeler form a conceptual system to deal with the external
world.
The right-hand rules form a pair of
gestural metaphors that has been widely used for centuries as mnemonic or
heuristic devices in science, mathematics and engineering. This pair comprises
an angular right-hand rule and a coordinate right-hand rule. The spin axis of a
pitch can be found by using the angular right-hand rule. If you curl the
fingers of your right hand in the direction of spin, your extended thumb will point
in the direction of the spin axis. The direction of the spin-induced deflection
force can be described using the coordinate right-hand rule. Point the thumb of
your right hand in the direction of the spin
axis, and point your index finger in the direction of forward motion of the pitch. Bend your middle finger
so that it is perpendicular to your index finger. Your middle finger will be
pointing in the direction of the spin-induced
deflection: mnemonically, Spin axis x Direction = Spin induced deflection
(SaD Sid). The right-hand rules show the direction of the spin-induced
deflection of baseball pitches. Thus, they explain the movement of the
fastball, curveball, slider and screwball.
Physiological differences between the
two- or four-seam grips allow pitchers to apply different finger pressures, which
could produce small differences in spin axes and spin rates.
However, the greatest difference is
Psychological, specifically the batter's perception of the ball. The ball's
appearance to the batter is different for the two-seam and the four-seam
fastballs. We skewered baseballs on bolts in the two-seam and four-seam
orientations. The bolts were chucked in electric drills and were rotated at
1200 rpm. The speed of rotation was measured with a stroboscope. The 2-seam and
4-seam simulated fastballs look drastically different. Critical flicker fusion
frequency offers a partial explanation. Because of the perceptual clues
presented to batters, we advise pitchers to use the four-seam grip for
fastballs and curveballs, but the two-seam grip for sliders.
References [85 and 89]. This seminar is
suitable for engineers and even the general public: it has few equations. It
requires PowerPoint and a computer projector. This talk takes about an hour.